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Guides: GIANTS Editor, PBR textures and 3D models for FS25

There are 22 guides here in three sections: the GIANTS Editor for Farming Simulator 25, the basics of PBR textures, and guides for eight more programs from Blender to Cinema 4D. The FS25 parts are based on our own measurements in the game.

At FS Modworks we build mods, 3D models and tileable PBR textures for FS25. On the way from a texture file into the game we have stepped into the traps ourselves: models that showed up nearly black because one colour channel held the wrong data, a mod zip the game listed but refused to load because the file name carried a version number.

These guides write down what we learned and add what the official manuals of each program say. Every page opens with the short answer, then the steps, a table of common problems and the questions people ask most.

How the guides are organised

GIANTS Editor and FS25 is where to start if you want to build your own maps, placeables or mods. It covers downloading and setting up the editor, the game's specular map, bringing finished 3D models into your scene, and the errors beginners get stuck on most.

PBR basics explains the maps of a texture one by one: normal map, displacement, packed ORM and ARM maps, texel density and tile size. That helps whichever program you work in.

Textures by editor shows step by step how our textures and models end up in Blender, Unity, Unreal Engine, Godot, SketchUp, 3ds Max, Maya and Cinema 4D. On every texture and model page, the editor labels under "Works with" lead straight here.

GIANTS Editor and FS25

Set up the editor, bring in textures and models, fix errors, build your own mods

PBR basics

What the maps of a PBR texture do and how to use them properly

Textures by editor

Our textures and models in Blender, Unity, Unreal, Godot and more