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FSMW
A barge on the river in morning haze, wooded hills and low sun behind it — RGC map Yukon Valley

Mission

Why FS Modworks exists, and why you only get the mods here.

How it started

What boy doesn't love driving an excavator? I only started playing Farming Simulator in the summer of 2026. On day three I wanted to dig through different layers of ground and found out the game can't do that. It wouldn't leave me alone. So I decided to build Mining Layers.

Since then, one thing pulls me more than anything else: making things possible that nobody has built in FS25 before. The Demolition Hall is one of them. A hall you take apart piece by piece had been tried before us. That project got stuck because the fallen materials couldn't be saved. We had that solved after a day, and quite a bit more after that.

Next we want a pit that really works, oil, which FS25 never had, and a map where the farm and the mine fight over one dirt road. How far along all of that is, you can see on the roadmap. Our mods are only available here at fsmodworks.com, because we have already found our script on other download sites with the code altered. If you want mods with real work in them and a say in testing: welcome.

Who's behind this

Tommy Honold at his desk with headset and microphone, a still from his Mining Layers tutorial video

Also a modder building something of your own? If you want a community that knows what that's worth, get in touch by email. contact@fsmodworks.com

I'm Tommy Honold. I build and run FS Modworks on my own day to day, and on YouTube you know me as FrittePlayz: real gameplay, never AI-generated. Before this I was a chef in a Michelin-level kitchen (Mettnaustube, 2003), founded Jobsingles in 2008, was managing director at AUSGEZEICHNET.org, and today I build software at seeside.ai. That's where the habit of doing things properly comes from.

I build all of this because I want to play it myself. If that's you too, you're in the right place.