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A barge on the river in morning haze, wooded hills and low sun behind it — RGC map Yukon Valley

FS25 Mod Forum

Questions, answers and everything that happens between two updates, around our FS25 mods. You can read all of it. An account is enough to post, except in the members-only areas.

New versions, dates, decisions. We post, everyone may reply.

4 Threads · 11 Posts

What is missing in your FS25 game, and what would make it easier? This is where the list starts.

5 Threads · 15 Posts

Manitowic 4600/ dragline excavator,

Sep 10, 2026 · by Die-Fritte

Everything else around FS25. Show your build, post screenshots or tell us about the last server round.

4 Threads · 6 Posts

Support

Rules and how-to: how to get help that actually helps. Without a log excerpt it is guesswork.

2 Threads · 2 Posts

Support rules — how to get help

Aug 25, 2026 · by Percy DEV

Which FS25 map fits which mod, where TerraFarm gets in the way and which combination runs. Questions on ground slots and ported maps belong here too.

2 Threads · 2 Posts

Mining Series

Help and questions on Mining Layers, the free layer mod for TerraFarm in FS25. Which material sits at which depth, and how do you mine it?

19 Threads · 22 Posts

The long version of Mining Layers for FS25: what it adds, and what to watch for when moving up from V1.

2 Threads · 2 Posts

Dig With Anything makes your FS25 machines TerraFarm-ready without editing files. This is where we sort out which grapple digs, and why one does not.

7 Threads · 15 Posts

Epiroc PV-235 EMembers area

Questions and feedback on the drill rig for FS25. There is nothing to download yet. This is where the work in progress is discussed.

2 Threads · 2 Posts

Buildings & placeables

The two open FS25 shelters: placing them, the solar roof, the switchable light and what the plinth does on your map.

2 Threads · 2 Posts

The same FS25 halls, each with a glass silo wall. Questions on filling them and on which material goes into which chamber.

2 Threads · 2 Posts

Two FS25 workshop halls with a moving wash portal. Everything on the portal, the workshop and the dimensions.

2 Threads · 2 Posts

FS25 workshop hall with a glass silo back wall. Which materials rise visibly, and how to store them.

2 Threads · 2 Posts

The free-standing FS25 round silo with one chamber. Questions on capacity, delivery and placement.

2 Threads · 2 Posts

The FS25 silo towers with separate glass sectors. Which material rises where, and how to combine the towers.

2 Threads · 2 Posts

The free fill level display for FS25: which stores it fits next to, and what it reads.

2 Threads · 2 Posts

One panel for the whole farm in FS25. Questions on the total across buildings, on single stores and on the barn.

2 Threads · 2 Posts

The walk-in gold trader for FS25, with a selling pad, a counter and a roulette corner. Questions and bugs on V1 go here.

6 Threads · 6 Posts

The night-shift version of the FS25 gold trader, with a control panel and animations. Still in the making. This is where the current state is posted.

2 Threads · 2 Posts

Wrecking ball, hammer and falling columns. Questions and bug reports on Demolition Hall V1 for FS25 go here.

2 Threads · 2 Posts

The three-vehicle carport for FS25: workshop, wash portal and the greeting. Questions and bug reports on FSMW Carport XL V1.

2 Threads · 2 Posts

Maps

The valley of farm and pit, a map of its own for FS25. Nothing to download yet. This is where the draft, the wishes and the progress live.

2 Threads · 2 Posts

Assets & tools

The bonsai model in your own projects: importing into Blender, Unity, Unreal and Godot, and the route through the GIANTS Editor into your FS25 map.

2 Threads · 2 Posts

From a reference image to a finished FS25 asset with Claude Code. Questions on setup, the workflow and the GIANTS export go here.

2 Threads · 5 Posts

FAQ — common questionsAccount, download, membership, key: answers to what gets asked most.FAQ