Texture AI-generated (image model, own design without a reference image), made tileable and completed in Blender. The images on this page are renders of the finished texture.
What do I get with the Asphalt 01 texture?
Road asphalt in mid grey, the way a road looks after a few summers: chips of around 5.6 mm grain, many small pores and the odd lighter grain. Even all over, with no stains, cracks or markings, tileable in both directions. The purchase holds Diffuse, Normal (GL), Roughness, AO, Displacement (16-bit) and packed ARM, each in 2K, 4K and 8K as three separate downloads, covering 0.6 × 0.6 m per tile. It works in any engine that reads PBR maps — GIANTS Editor, Blender, Unity, Unreal, Godot and web viewers.
The model in 3D
It turns on its own. Drag it to stop and turn it yourself.

What this asset is
What Asphalt 01 is
Road asphalt in mid grey, the way a road looks after a few summers: chips of around 5.6 mm grain, many small pores and the odd lighter grain. Even all over, with no stains, cracks or markings, tileable in both directions. No stains that repeat: the surface has the same density across the whole tile, so even a long straight road shows no visible grid, checked over 10 × 10 m. The grain is measured, not guessed: about 5.6 mm at 0.6 m per tile.
One tile covers 0.6 × 0.6 m; the sphere in the viewer above carries the real displacement, so what you see is the material itself, not a mockup.
Where it comes from
AI-generated as our own design from a written description, without any reference image. The height follows the grain: light stone chips sit high, bitumen and pores low, and the normal and AO maps follow from it. No third-party photo or file is part of the package.
Technical data
- Resolutions
- 2K, 4K, 8K (2048, 4096, 8192 px)
- Tile size
- 0.6 × 0.6 m
- Map files
- 6 per resolution, 18 across the three downloads
- Maps
- Diffuse, Normal (GL), Roughness, AO, Displacement (16-bit) and packed ARM
- Displacement depth
- 3 mm (viewer setting)
- File formats
- JPG (colour maps, quality 95), 16-bit PNG (normal, displacement)
- Package size
- 2K 27 MB · 4K 89 MB · 8K 280 MB (three zips)
- Origin
- AI image model + Blender, own design without a reference
- Licence
- FSMW Asset License 1.0
- Category
- Asphalt textures
- Creator
- FS Modworks Original
- Version
- 1.0.0.0
- Updated
- 2026-09-25
- Downloads
- 15
- Support
- FS Modworks forum
Works with
JPG/PNG maps any PBR pipeline reads; in the GIANTS Editor convert to DDS with the Texture Tool.
What you may do with it
The asset comes under the FSMW Asset Licence 1.0: you may use it in your own mods, maps and projects, published and commercial included, and you may change it. The one condition is that FS Modworks is named in your credits. You may not pass on or sell the package itself.
Read the licence in full →Important — please read
- FSMW Asset License 1.0
What you may build, change and publish with this asset — commercial use included.
- Terms and conditions
They cover membership, downloads and everything else on FS Modworks.
Questions and answers
Is the Asphalt 01 texture a mod I install?
No. Asphalt 01 is a texture package, not a mod — nothing goes into your mods folder and nothing appears in the in-game shop. You use the maps as material in your own project: in the GIANTS Editor, Blender, Unity, Unreal, Godot or any engine that reads PBR maps.
Which maps and resolutions does Asphalt 01 include?
Diffuse, Normal (GL), Roughness, AO, Displacement (16-bit) and packed ARM — each in 2K, 4K and 8K, as three downloads (one per resolution) for one price. One tile covers 0.6 × 0.6 m and tiles in both directions.
Can I use Asphalt 01 in the GIANTS Editor for FS25?
Yes. The package ships JPG and PNG; the GIANTS Editor reads both, and for the best in-game performance you convert the maps you use to DDS with the GIANTS Texture Tool — a one-click step. There is no ready-made i3d in this package, because a texture is a material, not an object.
Was the Asphalt 01 texture made with AI?
Yes, and the page says so: the diffuse was AI-generated as our own design from a written description, without a reference image. The height follows the grain: light stone chips sit high, bitumen and pores low, and the normal and AO maps follow from it.
May I publish a map or mod that uses Asphalt 01?
Yes, commercially too, as long as FS Modworks is named in your credits. What you may not do is pass on or sell the package itself — for example uploading the download unchanged to another portal. That is the FSMW Asset License 1.0.



