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Texture AI-generated (image model, own design without a reference image), made tileable and completed in Blender. The images on this page are renders of the finished texture.

What do I get with the Red Brick 01 texture?

A weathered wall of dark red brick with a few black-brown burnt bricks, fine cracks and pale, dirty mortar, laid in stretcher bond — tileable in both directions. The purchase holds Diffuse, Normal (GL), Roughness, AO, Displacement (16-bit) and packed ARM, each in 2K, 4K and 8K as three separate downloads, covering 1.25 × 1.25 m per tile. It works in any engine that reads PBR maps — GIANTS Editor, Blender, Unity, Unreal, Godot and web viewers.

The model in 3D

It turns on its own. Drag it to stop and turn it yourself.

Red Brick 01: render of the texture on a sphere, dark stage

What this asset is

What Red Brick 01 is

A weathered wall of dark red brick with a few black-brown burnt bricks, fine cracks and pale, dirty mortar, laid in stretcher bond — tileable in both directions. The joints really sit deep: the height comes from a mortar mask, not from image brightness, so the bricks cast real shadows in raking light. Fifteen courses of standard-format brick per tile, a scale that fits barns and houses.

One tile covers 1.25 × 1.25 m; the sphere in the viewer above carries the real displacement, so what you see is the material itself, not a mockup.

Where it comes from

AI-generated as our own design from a written description, without any reference image. The height does not come from image brightness either: it is computed from a mortar mask, with the joints low and the bricks high, and the normal and AO maps follow from it. No third-party photo or file is part of the package.

Technical data

Resolutions
2K, 4K, 8K (2048, 4096, 8192 px)
Tile size
1.25 × 1.25 m
Map files
6 per resolution, 18 across the three downloads
Maps
Diffuse, Normal (GL), Roughness, AO, Displacement (16-bit) and packed ARM
Displacement depth
15 mm (viewer setting)
File formats
JPG (colour maps, quality 95), 16-bit PNG (normal, displacement)
Package size
2K 18 MB · 4K 59 MB · 8K 208 MB (three zips)
Origin
AI image model + Blender, own design without a reference
Licence
FSMW Asset License 1.0
Creator
FS Modworks Original
Version
1.0.0.0
Updated
2026-09-25
Downloads
15

Works with

JPG/PNG maps any PBR pipeline reads; in the GIANTS Editor convert to DDS with the Texture Tool.

What you may do with it

The asset comes under the FSMW Asset Licence 1.0: you may use it in your own mods, maps and projects, published and commercial included, and you may change it. The one condition is that FS Modworks is named in your credits. You may not pass on or sell the package itself.

Read the licence in full →

Important — please read

Questions and answers

Is the Red Brick 01 texture a mod I install?

No. Red Brick 01 is a texture package, not a mod — nothing goes into your mods folder and nothing appears in the in-game shop. You use the maps as material in your own project: in the GIANTS Editor, Blender, Unity, Unreal, Godot or any engine that reads PBR maps.

Which maps and resolutions does Red Brick 01 include?

Diffuse, Normal (GL), Roughness, AO, Displacement (16-bit) and packed ARM — each in 2K, 4K and 8K, as three downloads (one per resolution) for one price. One tile covers 1.25 × 1.25 m and tiles in both directions.

Can I use Red Brick 01 in the GIANTS Editor for FS25?

Yes. The package ships JPG and PNG; the GIANTS Editor reads both, and for the best in-game performance you convert the maps you use to DDS with the GIANTS Texture Tool — a one-click step. There is no ready-made i3d in this package, because a texture is a material, not an object.

Was the Red Brick 01 texture made with AI?

Yes, and the page says so: the diffuse was AI-generated as our own design from a written description, without a reference image. The height does not come from image brightness either: it is computed from a mortar mask, with the joints low and the bricks high, and the normal and AO maps follow from it.

May I publish a map or mod that uses Red Brick 01?

Yes, commercially too, as long as FS Modworks is named in your credits. What you may not do is pass on or sell the package itself — for example uploading the download unchanged to another portal. That is the FSMW Asset License 1.0.

Goes with it