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September 17, 2026

PGA Claude Code Skill 1.0.0 is out: from one image to a game-ready 3D model

Get a push when the next FS25 mod or update is out.

PGA 3D ASSET Claude Skill — PGA Claude Code Skill 1.0.0 is out: from one image to a game-ready 3D model

For Fundator members. The download is on the PGA 3D ASSET Claude Code Skill page. One zip, German and English edition.

⬇ Go to the PGA Claude Code Skill

PGA stands for Picture to Game Ready Asset. The skill is a folder for Claude Code: a SKILL.md, three references and 36 Python scripts. You copy it to ~/.claude/skills/, and from then on Claude Code knows the whole way from one image to a 3D model that loads in the game.

What it does

  • Image to 3D model: create the reference image, Tripo AI builds the mesh from it.
  • Blender: find and remove the artefacts, decimate without tearing the model apart.
  • GIANTS Editor: an i3d with the vertex limit, specular channels and an RGB normal map, plus the DDS textures.
  • A second package from the same run: Blender file, FBX and glTF for Unity, Unreal, Godot, plus a small GLB for the web viewer.
  • Decals, labels, glass, colour variants and a chapter on characters and NPCs with rig and animation clips.

What it has built. The Cascade Bonsai and the eleven 3D assets from the Gold Trader, from the Lounge Sofa to the DJ Booth. What that release taught us is already in version 1.0.0: glTF with modifiers, the recipe for the web GLB, measuring a label decal instead of guessing.

What you need to bring

Claude Code, Blender (tested with 4.0.2 and 4.5 LTS), Python 3, the GIANTS Editor with its Texture Tool and Farming Simulator 25 for testing. Plus two API accounts of your own: Tripo AI for the mesh, around 40 cents per asset without a rig, and Together AI or another image model for the reference. The free Tripo plan does not allow commercial use.

What is not in it

No API keys and no credit. No finished models, no characters, no purchased animation clips. No Blender add-on and no button that does it all on its own. It is a written working method with tools, and every dead end is in there too.

Questions go to the forum.

Get a push when the next FS25 mod or update is out.

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