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October 8, 2026

FSMW GIANTS Editor MCP: thank you, Fundators — your AI now works in the GIANTS Editor

Get a push when the next FS25 mod or update is out.

FSMW GIANTS Editor MCP — FSMW GIANTS Editor MCP: thank you, Fundators — your AI now works in the GIANTS Editor

Exclusive for our Fundators. The download is on the FSMW GIANTS Editor MCP page.

⬇ Go to the FSMW GIANTS Editor MCP

Dear Fundators,

you were first. You backed us when this place was more building site than shop, and a lot of what is on this site would not exist without you. We are truly grateful for that. And since a thank-you on its own does not fit into anyone's mods folder, today you get our newest hot tool before anyone else sees it.

What the GIANTS Editor MCP does

You tell your AI in a normal sentence what should go on the map. It opens the scene as a copy, looks at the spot through the editor camera, finds a fitting part, puts it there and shows you the picture from the real engine. The cover shows our own Pütt map: Tommy told Claude that the walls were torn apart, had to be smooth, one wall along the road, one line, and real masonry. Before and after were both taken with the MCP, same camera.

  • 16 tools: open scenes (always as a copy, it never saves), run Lua, read the scene tree, load, move, hide and remove objects, sample terrain height, pictures and camera runs from the engine.
  • Asset search in your own game: about 4,300 base-game assets indexed in roughly five seconds, searchable in German and English ("retaining wall", "culvert", "guardrail"). The index stays on your PC.
  • The skill that comes with it: every rule that once cost us a broken session while building the map, written down. Plus our map lessons for terrain, roads, walls, culverts, bridges and water. You get the rules and skip the broken sessions.

What it runs on

Windows natively, Linux with Proton (our daily setup), Mac through a Windows VM. For the AI we recommend a frontier model: Claude Opus, Claude Fable, or GPT-5.6 and newer. Tested with Claude Code. Codex, Hermes Agent, OpenClaw 2.0 and OpenCode speak the same MCP standard; the setup lines are in the README. You need your own Farming Simulator 25 and the free GIANTS Editor 10. Nothing from GIANTS is in the package, and we are not affiliated with GIANTS Software.

This is version 0.1.0. If something snags, especially on Windows, tell us in the forum. We keep building, and you will be the first to notice.

Thank you for being here. ❤️

Get a push when the next FS25 mod or update is out.

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