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FSMW
FinalFS25FS Modworks Originalfrom Faber

FSMW Glass Silos V2 Director's Cut

Free-standing glass silo towers — every material rises in its own vertical glass sector.

Version
0.30.1.0
Updated
2026-09-26
Downloads
19
+ video

What are the FSMW Glass Silos?

Free-standing silo towers with transparent walls: the XL tower stores 3,000,000 liters in 6 vertical glass sectors, the L tower 1,000,000 liters in 4 — whatever you tip claims a free sector and rises visibly behind the glass, framed by steel bands with bolt heads. The chamber technology comes from the 1Hall4All V3 hall, without the hall around it.

Capacities

HallChambersPer chamberTotal
FSMW Glass Silo XL - V2 DC6500,000 l3,000,000 l
FSMW Glass Silo L - V2 DC4250,000 l1,000,000 l

What it does

The tower

A transparent cylinder with a rounded cap on top and bottom, standing on steel legs. Every material gets its own vertical glass sector that fills from the ground up; between the sectors run vertical steel bands with bolt heads, over the full height and across both caps. The silo TV panel shows one bar per sector, and the loading pipe is the same arm the V3 hall uses — high enough for a BELAZ 75601 to drive underneath.

Changelog

0.30.1.0Download Key: a “%” in the key file's name, which some browser downloads add, locked the mod despite a valid key. Fixed. The in-game shop text now simply says: Download key from FSMODWORKS.COM. Your Download Key is now also found in the folder the game loads your mods from, for example with the FSG Mod Assistant.
0.30.0.0If the download key is missing, the notice now also appears when a savegame with the towers loads, not only when you place one.
0.29.0.0Bigger material chips on the fill bar panel.
0.28.0.0The panel text is easier to read: the FSMODWORKS mark on the screen is half the size and the fill type names are no longer squeezed. In the shop the towers are now labelled L SILO V2 and XL SILO V2, so they no longer look like the L SILO V1.
0.25.0.0Larger text on the fill bar panel: the fill type name and the amount (such as 123k/500k) are clearly bigger.
0.24.4.0Passed the in-game test. The collision now sits on the visible meshes of both towers, so machines no longer drive through them. New store images from Blender.
0.24.1.0The product ID now carries the version (glass-silos-v2), so link, description and download key match. No change to the towers themselves. Not released yet, the in-game test is pending.
0.24.0.0Both towers with the vertical sector chambers — XL 6 × 500,000 l, L 4 × 250,000 l. Not released yet, the in-game test is pending.

Questions and answers

FSMW Glass Silos V2 Director's Cut: I use FSG Mod Assistant or several mod folders. Where does the key file go?

Put the key file (.xml) once into Documents/My Games/FarmingSimulator2025/modSettings/FSMW/ (create the FSMW folder yourself). It then works for every mod folder, even when FSG Mod Assistant switches folders. If the key file sits in your mods folder, FSG Mod Assistant lists it as "Not a mod". That is normal, please don't delete it.

How are the Glass Silos V2 different from the V3 hall silo?

Same chamber technology, no hall around it: the Glass Silos are free-standing towers. The XL tower stores 3,000,000 liters in 6 vertical glass sectors, the L tower 1,000,000 liters in 4 — the V3 hall carries its chambers in the back wall of a full workshop hall with solar roof and wash portal.

Where do I get the Glass Silos V2, and what do I need?

Right here: sign in, and the download options on this page give you the mod zip and your Download Key. Both files go into your mods folder; the key unlocks the towers on the next game start.

Does FSMW Glass Silos V2 Director's Cut work in Farming Simulator 25?

Yes. FSMW Glass Silos V2 Director's Cut is built for Farming Simulator 25 (FS25), and that is the game it runs in.

Related products

Download options

Sign in to see download options

You need TWO files — the mod zip and the Download Key. Both go into the same folder.

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Important — please read

Where does the Download Key go?

Put the downloaded .xml file into your mods folder — the same folder your mod zips live in (Documents/My Games/FarmingSimulator2025/mods). On the next game start the mod picks it up and stores it permanently under modSettings/FSMW/, where it survives every mod update. Nothing to type, nothing to rename.

You can also put the file straight into modSettings/FSMW/ — you will have to create that folder yourself.

Why at all: the key ties your copy to your account, so a re-upload can be traced back. Part of the code in the zip is encrypted for the same reason — the gameplay logic. Not a program, no .exe, no internet access. More in the FAQ

CreatorFS Modworks / FrittePlayz
CategoryBuildings · Placeables