What is in the free 1Hall4All V1?
Two open shelters with a solar roof and switchable light: the Hall 60 at 60 × 44 m with 13 m to the eaves, and the Hall 28 at 28 × 20 m. There is no workshop and no wash portal in it — those are in the V2 Director's Cut.
Find it in the in-game shop as
- FSMW XL Hall 60 - V1 Solar
- FSMW L Hall 28 - V1 Solar
What it does
The two halls
The Hall 60 measures 60 × 44 m and costs 95,000. It carries 13 m to the eaves and 16 m at the ridge, so even tall machines park under cover.
The Hall 28 is the same building at 28 × 20 m for 30,000, for yards where the big one would be too much.
Both stand on a real steel frame: HEB columns, IPE eaves beams, galvanized purlins and trapezoidal sheeting under the roof.
Light and solar
Light is switched at the site distribution box on the corner: on, off, or automatic at dusk. The panel on the plinth shows LIGHT and nothing else, because that is all this package does.
The solar roof earns 3,828 $ an hour on the Hall 60 and 703 $ on the Hall 28, as a single "property income" item. Walls and roof carry real collision: what is too tall does not fit.
Free, but with an account
The download costs nothing. You need an account to generate a download key, and every registered account can generate one — nothing is charged for it. The key exists so a re-upload can be traced back, not to put the mod behind a paywall.
If a removed mod left a collision stamp on your map, the console command fsmwFixArea clears it for the area around you. The geometry is our own, generated from our own scripts.
Changelog
Questions and answers
1Hall4All V1: I use FSG Mod Assistant or several mod folders. Where does the key file go?
Put the key file (.xml) once into Documents/My Games/FarmingSimulator2025/modSettings/FSMW/ (create the FSMW folder yourself). It then works for every mod folder, even when FSG Mod Assistant switches folders. If the key file sits in your mods folder, FSG Mod Assistant lists it as "Not a mod". That is normal, please don't delete it.
What is in the free 1Hall4All V1 package?
Two open shelters: the Hall 60 at 60 × 44 m (95,000) and the Hall 28 at 28 × 20 m (30,000). Both have a solar roof and light. The big one carries 13 m to the eaves and 16 m at the ridge.
1Hall4All V1 is free — why do I need an account?
The download key is generated per account, and every registered account can generate one. Nothing is charged for it. The key exists so a re-upload can be traced back, not to put the mod behind a paywall.
Is there a workshop in the 1Hall4All V1?
No. The workshop and the moving wash portal are in the V2 Director's Cut. V1 is the shelter with a roof, light and solar.
Do I need TerraFarm or Mining Layers for the 1Hall4All V1?
No. This is a building and it stands on its own — install it next to whatever you already run.
Does 1Hall4All V1 work in Farming Simulator 25?
Yes. 1Hall4All V1 is built for Farming Simulator 25 (FS25), and that is the game it runs in.
Related products
Download options
You need TWO files — the mod zip and the Download Key. Both go into the same folder.
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Important — please read
- Terms and conditions
The terms under which you may use and pass on this mod.
Upgrade

1Hall4All V2 Director's Cut — Building Pack
Two workshop halls with a moving wash portal — 60 × 44 m and 28 × 20 m.
Take a lookWhere does the Download Key go?
Put the downloaded .xml file into your mods folder — the same folder your mod zips live in (Documents/My Games/FarmingSimulator2025/mods). On the next game start the mod picks it up and stores it permanently under modSettings/FSMW/, where it survives every mod update. Nothing to type, nothing to rename.
You can also put the file straight into modSettings/FSMW/ — you will have to create that folder yourself.
Why at all: the key ties your copy to your account, so a re-upload can be traced back. Part of the code in the zip is encrypted for the same reason — the gameplay logic. Not a program, no .exe, no internet access. More in the FAQ
In the mod menu
1Hall4All V1 — Building Pack
