What is in the free 1Hall4All pack?
Two placeables: the XL hall at 60 by 44 metres with 13 metres of clearance — enough for a Komatsu PC 8000 — and the L hall at 28 by 20 metres. Both have a glass silo wall with one chamber across the full width, 500,000 litres in the XL and 250,000 in the L, and both earn from the solar roof.
Capacities
| Hall | Chambers | Per chamber | Total |
|---|---|---|---|
| FSMW XL Hall 60 - V1 Solar + Silo | 1 | 500,000 l | 500,000 l |
| FSMW L Hall 28 - V1 Solar + Silo | 1 | 250,000 l | 250,000 l |
What it does
Two halls with a silo wall
The XL hall measures 60 by 44 metres and leaves 13 metres of clearance under the roof. That number is the point of it: a Komatsu PC 8000 drives in without folding anything away. The L hall keeps the same steel frame at 28 by 20 metres, for tractors and mid-size equipment.
Both stand on a concrete base, both have ceiling lights with a switch, and both earn from the solar roof. The back wall is a glass silo with one chamber across the full width — 500,000 litres in the XL, 250,000 in the L. The material rises visibly behind the glass instead of disappearing into a box.
What it does not have
No workshop, no washing portal, no fill level panel. That is the line between this pack and the Directors Cut versions, not an oversight — the free pack is meant to be complete in itself, not crippled.
Changelog
Questions and answers
1Hall4All V1 + Silo: I use FSG Mod Assistant or several mod folders. Where does the key file go?
Put the key file (.xml) once into Documents/My Games/FarmingSimulator2025/modSettings/FSMW/ (create the FSMW folder yourself). It then works for every mod folder, even when FSG Mod Assistant switches folders. If the key file sits in your mods folder, FSG Mod Assistant lists it as "Not a mod". That is normal, please don't delete it.
Is 1Hall4All V1 + Silo really free, and what is the catch?
It is free, and there is no catch beyond a free account: every FS Modworks release carries the Download Key gate, including this one. You pull the key with a registered account, drop the .xml into your mods folder and the mod runs. Nothing is paid, nothing expires.
Do I need TerraFarm for the 1Hall4All halls?
No. These are placeables — they have nothing to do with TerraFarm or the mining mods. You place them and they work.
What does the Directors Cut add over 1Hall4All V1 + Silo?
The workshop halls with the moving washing portal, and the silo with several chambers plus the fill level panel. The free pack keeps the halls, the solar roof and the single-chamber silo.
Does 1Hall4All V1 + Silo work in Farming Simulator 25?
Yes. 1Hall4All V1 + Silo is built for Farming Simulator 25 (FS25), and that is the game it runs in.
Download options
You need TWO files — the mod zip and the Download Key. Both go into the same folder.
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Important — please read
- Terms and conditions
The terms under which you may use and pass on this mod.
Upgrade

1Hall4All V2 Director's Cut — Building Pack
Two workshop halls with a moving wash portal — 60 × 44 m and 28 × 20 m.
Take a lookWhere does the Download Key go?
Put the downloaded .xml file into your mods folder — the same folder your mod zips live in (Documents/My Games/FarmingSimulator2025/mods). On the next game start the mod picks it up and stores it permanently under modSettings/FSMW/, where it survives every mod update. Nothing to type, nothing to rename.
You can also put the file straight into modSettings/FSMW/ — you will have to create that folder yourself.
Why at all: the key ties your copy to your account, so a re-upload can be traced back. Part of the code in the zip is encrypted for the same reason — the gameplay logic. Not a program, no .exe, no internet access. More in the FAQ
